I can't use the headphones that came with my iPhone. I get this message:
This is an 8gb iPhone 3g with 3.1.2 firmware. I just purchased the app 10 minutes ago.
Thanks in advance.
*EDIT*
This post has been viewed a bit, but no additional posts. I'm basicly wanting to know if there is a patch released, or going to be released that will allow the Apple headphones to work with this app. I don't feel it's fair, or necessary, to carry 2 sets of headphones for this app - my Apple set with a built-in mic, and a regular set w/o a mic. Any help is much appreciated. Thanks in advance.
iGOG doesn't work with Apple Headphones
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Re: iGOG doesn't work with Apple Headphones
Hi,
iGOG uses the microphone to detect how hard you hit the pads. Since the headphones that come with the iPhone have a built-in mic, it's not possible to use them with iGOG. The reason for this is because when you plug them in, the iPhone uses the microphone inside these headphones instead of the microphone in the iPhone itself, and detecting velocity is now impossible (since iGOG can't "hear" how hard you hit the pads). Most iPhone apps work fine with either headphones or headsets, but since we're doing something rather unique, this is a hardware limitation we're stuck with.
Rim
iGOG uses the microphone to detect how hard you hit the pads. Since the headphones that come with the iPhone have a built-in mic, it's not possible to use them with iGOG. The reason for this is because when you plug them in, the iPhone uses the microphone inside these headphones instead of the microphone in the iPhone itself, and detecting velocity is now impossible (since iGOG can't "hear" how hard you hit the pads). Most iPhone apps work fine with either headphones or headsets, but since we're doing something rather unique, this is a hardware limitation we're stuck with.
Rim
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Re: iGOG doesn't work with Apple Headphones
Since mic trigger mode only works with one drum/cymbal at a time, it would be useful for everyone not wanting to buy a scond set of headphones to be able to use the ones that came with their phone. If I turn off VelAUcity tracking, that should in theory let me use the Apple headset, since the app would no longer rely on "hearing". As of this writing, and when I purchased this app, there is no mention in the description that the Apple headset, or any headset with a built-in mic won't work. I'd prefer to get my money back if there isn't a plan to implement the app to work with stock hardware. Thanks.
This is still a great piece of code, just not what I expected (additional expenses to enjoy). I plan on giving a good review in the next few days on iTunes.
This is still a great piece of code, just not what I expected (additional expenses to enjoy). I plan on giving a good review in the next few days on iTunes.
Re: iGOG doesn't work with Apple Headphones
That's actually a good idea, we'll implement it in the next update. It makes sense to allow headsets if VelAUcity mode is turned off.
Thanks for the suggestion.
Rim
Thanks for the suggestion.
Rim
Re: iGOG doesn't work with Apple Headphones
This is a MUST for me!
Re: iGOG doesn't work with Apple Headphones
Pretty frustrated with that limitation. Personally I thought you were measuring sensitivity by how far/fast the finger contact spread out from initial contact with the screen. (A faster finger is going to spread further). So, while I now understand that you're using the mic, I would have liked to have know before purchasing that this app was not going to function with the std iPhone headset.
Re: iGOG doesn't work with Apple Headphones
douglas,
There's no way to determine how far the finger is spread on the screen, as Apple does not make this information available to developers. However, you'll be happy to know that I've enabled headsets in the next iGOG update. It should work fine with your Apple headset now. The update has already been submitted, so I'm just waiting for it to be approved by Apple at this point.
Thanks,
Rim
There's no way to determine how far the finger is spread on the screen, as Apple does not make this information available to developers. However, you'll be happy to know that I've enabled headsets in the next iGOG update. It should work fine with your Apple headset now. The update has already been submitted, so I'm just waiting for it to be approved by Apple at this point.
Thanks,
Rim
Re: iGOG doesn't work with Apple Headphones
That does sound encouraging. I'm also looking forward to seeing the other changes you've put into that version. Great concept. I hope it comes together nicely.
Douglas
Douglas
Re: iGOG doesn't work with Apple Headphones
Thanks for raising this matter, this might be good to have explained in the error message... I actually was able to use iGog after purchase with the Apple mic headset and only later after restarting the app a couple of times, did it refuse to work.
Very confusing, however I have got some old non mic headphones so it's no big deal, from what I have seen so far it's a great piece of software...
Very confusing, however I have got some old non mic headphones so it's no big deal, from what I have seen so far it's a great piece of software...
Re: iGOG doesn't work with Apple Headphones
How can I get something out of my ipod shuffle headphone jack? I have an ipod shuffle. I recently broke my dock by standing on it. When I tried to put the ipod onto the dock, a piece of the headphone jack broke off inside the ipod and it's stuck inside. Is there a way I can get it out?
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