hi-hat decay

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hi-hat decay

Post by BlackCircle » Sat Apr 02, 2016 2:52 pm

How does Drumagog handle hats in this instance:
Does a hat sample continue to ring out when the next sample begins or is it cut off?

How do real life hats work, for that matter? If you have a close-mic’d hat, do prior hits ring out when another is struck or does the next hit effectively deaden the previous hit?

Just curious. Thanks!

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