Right, but for some strange reason the audio is handled differently in 2G vs 3G/3GS. Users are having intermittent issues with the audio on 2G devices. It's something we're going to find and fix this coming week, but in the mean time, we're playing it safe by letting people know to hold off if they have a 2G device.
This has been fixed and already submitted to Apple on Wednesday. It usually takes them 2-3 weeks to approve an update, so it will go live then.
The way I solved the issue was this: If you want to use VelAUcity or mic triggering mode on a 2G, you need to use a headset. The reason for this is because the 2G iPhone has a maximum sample rate of 8Khz if you're using the built-in mic. If you're using a headset with a mic, any sample rate will work, so that's not a problem.
So, here's how it will work:
- If you don't need to use VelAUcity or mic triggering modes: simply use the 2G iPhone as is (or with a pair of regular headphones).
- If you want to use VelAUcity or mic triggering mode, plug in the headset that came with your phone (the white Apple one).
3G and 3GS iPhones don't have any issues with the sample rate.
So this means that the mic-triggering of "VelAUcity" stuff will be sampled through the headset's mic?
Does it still work as slickly as the demonstration videos with the 3G and 3GS?
It seems like it could be poorer performance due to the distances involved.
Actually, it works remarkably well, in both mic triggering, and in VelAUcity mode. Keep in mind that the technology behind this comes from Drumagog, and is designed to be used with all kinds of microphones, in all kinds of scenarios. We actually mic'd up a kit made of pots and pans at a few tradeshows and it triggered well
Oh, not at all? I thought it would just have disabled microphone-enhanced inputs,
so you could still drum on the pads on the screen, just without velocity sensitivity.
Apple doesn't really give us too much to go with... It just says "In review" at this point. It should be any day now, since it's been almost 3 weeks...