Don't know if this is more a Drumagog question or a BFD question. I'll try it here first.
I'm using the BFD option in Drumgog Plantinum (Fixed Latency) to replace a two part drum track--high hat, bass drum--that was originally programmed on Yamaha Motif and then recorded as an audio file. That's working well.
I want to add a snare track, and the simpliest way, one would think, would be write a midi track for the snare and route in directly into BFD. However, this creates a timing issue--the snare is out of sync with the rest of the song. So my first question is, can one use a midi track and Drumagog together to trigger BFD? If so how? My other midi tracks keyboard tracks are fine.
I've thought of a couple of work arounds--copying and editing the high hat or bass drum tracks, recording a snare drum--that's fine as well. My question would be as to the most effective way to eliminate the high hat strikes when the snare is hit. Would the ducking option work as I am already replacing the high hat? Can I have two instances of Drumagog on the same track? Or, should I edit the high hat track to remove those strikes? What do you think would sound most natural?
I'm using Cubase 4.
Thanks,
Joe
Using Drumagog Plantinum (BFD) & a Midi track
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