Phase align in direct and room gogs

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ARIEL
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Joined: Fri Oct 24, 2008 2:40 am
Location: Canada, British Columbia, Richmond
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Phase align in direct and room gogs

Post by ARIEL »

Hi Rim , when you make a gog with multiple mic positions , with your auto align , does this also lock up the phase . Example if I have a D112 close mic and then a sub kik mic for the second channel then say another mic a different distance - like a mono room . Will they all be aligned by their phase ? Thanks - Ariel
Jack
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Joined: Mon Sep 20, 2010 11:39 am

Re: Phase align in direct and room gogs

Post by Jack »

Ariel,

Drumagog only aligns the close mic. Therefore it's important that your additional room sounds are edited so that they all start at the same time. In other words, if one of your room sounds is a room mic 20 ft away from the kick, you need to make sure that you leave in those extra 20 ms or so at the beginning of the sample.
Jack Goodall
WaveMachine Labs
http://www.drumagog.com
ARIEL
Member
Posts: 14
Joined: Fri Oct 24, 2008 2:40 am
Location: Canada, British Columbia, Richmond
Contact:

Re: Phase align in direct and room gogs

Post by ARIEL »

So as long as all the samples are edited and cut right to their transient they will be phase aligned regardless if it is a mic that is farther away ? thanks
Jack
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Posts: 193
Joined: Mon Sep 20, 2010 11:39 am

Re: Phase align in direct and room gogs

Post by Jack »

No, that's incorrect. You need to leave that extra space before your room samples, because that's where part of the ambience comes from. The fact that the room mic is 20 ft away means that it needs to sound like its 20 ft away, not chopped to start at the same time as the original.

Here's a screenshot showing a snare with both the close mic track (top) and the overhead track (bottom), with the cursor showing where each need to start. As you can see, the overhead track starts later, simply because of the extra distance to the mic. You want to retain that in your room samples for the results to sound natural.

Image
Jack Goodall
WaveMachine Labs
http://www.drumagog.com
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